We are happy to welcome you for the 9th International Conference on Quality of Multimedia Experience (QoMEX 2017) to be held from May 31 – June 2, 2017 in Erfurt, Germany. It will bring together leading experts from academia and industry to present and discuss current research on multimedia quality, quality of experience (QoE) and user experience. The conference will be held in form of oral, poster and plenary sessions, comprising dedicated special sessions on trending topics.

General Chair: Alexander Raake
Technical Program Chairs: Lea Skorin-Kapov, Marcus Barkowsky, Søren Bech
Events- and Satellites Chair: Luigi Atzori
Special Session Chairs: Amy Reibman, Sebastian Egger

Important Dates

Full paper submission: February 05, 2017 February 12, 2017
Full paper notification: April 4, 2017
Camera ready submission and early registration for full papers: April 30, 2017

Short paper submission: April 1, 2017 April 12, 2017
Short paper notification: April 25, 2017
Camera ready submission and early registration for short papers: May 7, 2017

Special Sessions

  • Special Session: Image science and technology, visual perception and user behaviour for immersive technologies (Naeem Ramzan, University of the West of Scotland, UK; Glenn Van Wallendael, Ghent University, Belgium) LINK
  • Special Session: Down the Rabbit Hole – General Aspects of VR and the Immersion Experience (Raimund Schatz, Austrian Institute of Technology (AIT), Austria; Christian Timmerer, Alpen-Adria-Universität (AAU) Klagenfurt, Austria; Judith Redi, Delft University of Technology, The Netherlands) LINK
  • Special Session: QoE Vadis (Markus Fiedler, Blekinge Institute of Technology, Sweden; Marianna Obrist, University of Sussex, UK) LINK

Conference Topics

Topics include, but are not limited to:

  • Multimodal perception & quality: Modality relevance, underlying quality features and dimensions, multimodal integration, temporal aspects of QoE
  • Immersive technologies & spatial perception: High-resolution audio and video (incl. UHD, 4/8k and beyond, HDR, HFR, WCG, etc.), 3D audio and video, 360° video, Virtual/Mixed/Augmented Reality, immersive games, Light Field Displays, plenoptic imaging
  • Probing the user: Physiological assessment methods and applications, behavioral assessment, QoE and task performance, contextual information analysis, crowdsourcing, field-tests
  • QoE fundamentals: Theory and definitions, test methods, statistical methods, experimental validity, qualitative research methods, sensory evaluation, taxonomies and ontologies
  • Interactive media and synchronization: Audio- and videoconferencing, tele-meetings, interactive gaming, networked VR and AR
  • QoE and content creation: Storytelling, artistic intent, reference contents, user-internal references
  • Aesthetics: Image-/video- and audio-content analysis,  aesthetic appeal test methods, image and media platforms, contextual aspects (expertise in creation and perception, peer-group implications, …)
  • Communities, social media and demographics: Social TV, joint media consumption, QoE in communities, geographic and demographic implications for media consumption and QoE
  • Model development & validation: Feature selection, model development techniques (regression, machine learning, …), validation techniques
  • QoE data analytics: Large QoE-related databases, data collection tools and techniques, machine learning, large-data analysis tools, implications for service and network management, visualization, statistical analyses, …
  • QoE-based network and service management: KPI and KQI definition for QoE optimization in emerging environments (5G, IoT, M2M, Cloud); control, monitoring and management strategies; QoE-aware Internet reference architectures; OTT/ISP QoE-oriented collaborations, QoE and net neutrality
  • Annotated multimedia databases for QoE research: Sources, data and media formats, QoE-related metadata, sharing, platforms, automatic collection
  • Reproducible research: Sharing of data, test tools, model code, open platforms

Submission Procedure

Prospective authors are invited to submit full or short papers (6 or 2 pages, respectively). Submitted papers will undergo a double-blind review process. All papers will be included in the Conference Proceedings. Full papers will be published in IEEExplore.