Sensor based interactive digital storytelling – Case: Adressaparken in Trondheim
Prof. Andrew Perkis, Norwegian University of Science and Technology (Norway)
Digital storytelling is at the heart of new digital media and the ability to tell stories in various formats for multiple platforms is becoming increasingly important. The drive today is towards creating immersive and interactive digital stories for a diversity of services and applications, spanning from pure entertainment through art, edutainment and training towards digital signage and advertising. This talk will evolve around how one can use sensors and actuators to tell digital stories and its impact on QoE. The case study will be from Adressaparken – an interactive installation park – being developed in Trondheim as a platform sensor based digital storytelling. Adressaparken is a public park of around 1300 square meters surrounding the head office of the local newspaper – Adresseavisen. In 2014, the municipality of Trondheim Adresseavisen and NTNU agreed to collaborate on designing this park as an interactive installation park creating a public arena for projects exploring the convergence of art, media and technology. The driving force was to provide the city and its citizens with an arena for artistic experiences, development of knowledge and a site for societal debates, and in this way, contribute to strengthen and make visible the knowledge/culture city of Trondheim.
Andrew Perkis received his Siv.Ing and Dr. Techn. Degrees in 1985 and 1994, respectively. In 2008 he received an executive Master of Technology Management in cooperation from NTNU, NHH and NUS (Singapore). He has been with NTNU since 1993 and currently holds a chair within Media Technology. His current research focus is within methods and functionality of content representation, quality assessment and its use within the media value chain in a variety of applications and change management, business modelling for the media sector and Digital Storytelling and the associate tools for this. He was one of the founding authors of the concept of Universal Multimedia Access (UMA) and Quality of Experience (QoE). He is also involved in setting up directions and visions for new research within media technology and entertainment as well as directions for innovations in Immersive Media Technology Experiences.
Within applied research he is heavily involved in multi platform publishing, especially to handheld devices. He has been involved in the start-up company Adactus and commercial aspects of Digital Cinema role out through running the Norwegian trial project NORDIC. He is currently board member of NxtMedia a nationally funded industry consortium working for the media sector in developing new ways of digital publishing, GAMI – WAN-IFRA Global Alliance for media innovation and NEM – New European Media a European Technology Platform. In November 2016, he won the NEM Art competition with his submission “Adressparken”.
He has actively been supervising PhD students since 1993 and strongly believes in building research teams based on Masters students, PhD student, Post docs and academics in order to create stimulating interdisciplinary research arenas. He has published more than 250 papers in international journals and conferences in addition to more than 60 contributions to standardisation.
He was member of the management team of the National Centre of Excellence – Q2S – Quantifiable Quality of Service in Communication Systems (2003-2013), where he was responsible for “Networked Media Handling”. He is Vice Chair of COST action Systems and Services. Ha has been coordinator of EU projects in framework 3 and 4. He has also been project manager for several large projects funded by the Norwegian Research council. Currently he is Principle Investigator for NTNU in H2020–ITN-QoE-Net and H2020-IA-VisualMedia.
He is member of The Norwegian Academy of Technological Sciences (NTVA), senior member of the IEEE, member of ACM and member of The Norwegian Society of Chartered Engineers. He is Vice Chair of COST Action IC1003 (QUALINET) which gathers more than 150 researchers in a consortium related to QoE issues in multimedia systems and services.